1 |
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Association Ambiguity in Brand Extension
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Kim, J.; Yoon, H.J.
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M.E. Sharpe
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2013
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2 |
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Leveraging Virtual Attribute Experience in Video Games to Improve Brand Recall and Learning
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Besharat, A.; Kumar, A.; Lax, J.R.; Rydzik, E.J.
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M.E. Sharpe
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2013
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3 |
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The Impact of Violent Humor on Advertising Success: A Gender Perspective
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Swani, K.; Weinberger, M.G.; Gulas, C.S.
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M.E. Sharpe
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2013
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4 |
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Are Banner Advertisements in Online Games Effective?
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Yeu, M.; Yoon, H.-S.; Taylor, C.R.; Lee, D.-H.
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M.E. Sharpe
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2013
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5 |
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How Advergame Content Influences Explicit and Implicit Brand Attitudes: When Violence Spills Over
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Waiguny, M.K.J.; Nelson, M.R.; Marko, B.
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M.E. Sharpe
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2013
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6 |
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Children's Responses to Advertising in Social Games
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Rozendaal, E.; Slot, N.; van Reijmersdal, E.A.; Buijzen, M.
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M.E. Sharpe
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2013
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7 |
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Play Buddies or Space Invaders? Players' Attitudes Toward In-Game Advertising
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Poels, K.; Janssens, W.; Herrewijn, L.
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M.E. Sharpe
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2013
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8 |
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The Typicality and Accessibility of Consumer Attitudes Toward Television Advertising: Implications for the Measurement of Attitudes Toward Advertising in General
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Jin, H.S.; Lutz, R.J.
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M.E. Sharpe
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2013
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9 |
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When Companies Don't Make the Ad: A Multimethod Inquiry Into the Differential Effectiveness of Consumer-Generated Advertising
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Lawrence, B.; Fournier, S.; Brunel, F.
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M.E. Sharpe
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2013
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10 |
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Get in the Game: The Effects of Game-Product Congruity and Product Placement Proximity on Game Players' Processing of Brands Embedded in Advergames
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Peters, S.; Leshner, G.
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M.E. Sharpe
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2013
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